BUILD A BUCKET / RATINGS

HOW PLAYER RATINGS WORK

Every ability in the draft is a number between 25 and 99. This page explains what each one does in the simulation and how the letter grades are calculated.

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THE TEN ABILITIES

WHAT EACH RATING CHANGES

Jump Shot

Drives perimeter shooting on possessions where your team spaces the floor.

Finishing

Drives attempts and conversion at the rim, especially when attacking the paint.

Passing and Playmaking

Set up assists and reduce turnovers when the ball moves.

Handles

Keeps possessions alive against pressure and lowers giveaways.

Perimeter and Interior Defense

Decide contests, steals and blocks on the other end.

Rebounding

Wins possession battles, including offensive boards that extend a trip.

Speed and Bounce

Feed transition chances, rim pressure and second efforts.

Basketball IQ

Improves decision quality across every other action.

Clutch

Matters most in the last possessions of a close game.

Size

Changes matchups, interior scoring and how well you hold position.

THE SCALE

WHAT THE NUMBERS MEAN

25floor rating
95natural growth cap
99absolute maximum
A-Dgrade bands

Each rating is mapped to a letter grade so a build reads at a glance. Anything in the nineties is elite, the eighties are strong starters, the seventies are solid rotation quality, the sixties are playable, and anything below that is a genuine weakness a defence can attack.

Overall rating is the arithmetic mean of the ten abilities and stays hidden until the build is finished, so an incomplete player never shows a misleading number.

GROWTH

HOW RATINGS MOVE

During a career, abilities grow from real box-score production: points, rebounds, assists, steals, blocks and how close the games are. Growth is capped per season and stops entirely at 95 overall, so a career cannot simply grind its way to a perfect player.

The last four points are bought, not earned. Summer programs and mid-season investment in the offseason are the only route above 95, which is why money matters in this game.

QUESTIONS

BUILD A BUCKET QUESTIONS

What is a good rating in Build a Bucket?

Anything above 80 is a strength you can build around, the nineties are elite, and anything under 65 is a weakness opponents will attack.

Why does the scale start at 25?

It keeps a ten-ability average readable: the lowest possible player still has a defined rating rather than collapsing toward zero.

How is overall rating calculated?

The arithmetic mean of the ten abilities in the build, rounded. It is hidden until the build is complete.

Can ratings go above 95?

Yes, but only through offseason programs and mid-season investment. Natural growth from games stops at 95.

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