The forge
Ten ability picks, two badge choices and a player name. Guard and Big templates each hold ten slots.
Everything the game does, in the order you meet it. This guide covers the career loop from the first pick to the retirement report.
Build your playerTen ability picks, two badge choices and a player name. Guard and Big templates each hold ten slots.
A 1v1 showcase sets your report, then six teams offer a rookie deal.
Eighty-two games, one at a time. Each game is a fast text broadcast with a skip-to-final option and a simulate-the-season shortcut.
Roughly every fourth game a career decision arrives: two options, immediate effects on condition, trust, fans, reputation or ratings.
Play-in for seeds seven to ten, then four best-of-seven rounds shown as a full conference bracket.
Summer training programs, contract negotiation, free agency and transfers. Then the next season, or retirement.
Abilities grow from real box-score production, capped per season and at 95 overall. Investment buys the rest.
Fatigue raises injury risk. Injuries cost games, and missed games never count toward your averages.
Performance and wins grow your audience. Salary becomes cash you spend on programs and mid-season investment.
Trust and production move you from prospect to rotation, starter, All-Star and franchise player.
The career saves to this browser automatically after every action. There is no account and nothing is uploaded. Settings can export a checksummed backup and My Locker stores individual players; a corrupted save falls back to the previous transaction snapshot.
Press Create player, take ten ability picks, name the player, then start the career. The first season explains itself as you go.
Yes. Skip to final ends the current broadcast immediately, and Sim to end of season resolves every remaining regular-season game.
The season ends with a report and you move to the offseason. Losing never ends the career.
Yes. A career can run up to twenty-five seasons before the age limit forces retirement.