One ability per source
Each revealed profile offers its whole ability line, but you take exactly one. A source can contribute at most twice across a build.
The forge is ten decisions. Each one takes a single ability from a source profile and locks it into your player for the rest of the career.
Build your playerA Guard build works on Jump Shot, Finishing, Passing, Handles, Perimeter Defense, Speed, Bounce, Size, Basketball IQ and Clutch. A Big build swaps the perimeter skills for Rebounding, Playmaking and Interior Defense. Both templates hold ten slots and both can reach the same overall rating.
Each revealed profile offers its whole ability line, but you take exactly one. A source can contribute at most twice across a build.
Reroll the current profile up to three times, or hold one player and come back to it later in the draft.
After picks four and seven you choose a style badge. Badges are conditional: they activate only when the ratings they need are high enough.
Every pick can be undone until you lock the next one. Nothing is final until you confirm it.
Your overall rating is the arithmetic mean of the ten abilities, rounded. It stays hidden until the build is complete, so a half-finished player never shows a misleading number.
Finished builds are classified into a play style from their strongest and weakest areas, with an attack, defense and creation summary. During the career, real game production grows your abilities. Natural growth stops at 95 overall, and the summer programs are the only route to the last few points.
Ten. One ability per pick, from ten different source profiles unless you take a second ability from a source you already used.
Yes. Undo is available for the most recent pick until you lock the next one.
A completed build usually lands in the sixties to the eighties. Ninety or above needs a strong draft and investment across several seasons.
No. Badges never change ability values. They activate when the ratings they depend on are high enough and then affect the simulation.
No. The career starts once all ten abilities and a name are locked.